For millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. Yet since its recent discovery, many have wondered what the structure's original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. Such speculations were wrong. Beyond Ulduar's gates lies no city, no treasure vault, no final answer to the Titan's mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely... contained.
Beneath ancient Ulduar, the Old God of death lies, whispering.... Tread carefully, or its prison will become your tomb.
All I can say is that it is about time for some new content. We're ready to go. Patch 3.1 has seemingly taken forever to release and hopefully it will be well worth the wait. Blizzard has promised a great instance in Ulduar, the question is whether or not it is just hype. Time will tell, but for now, we're readying the guild to charge head first into Ulduar.
Building upon the "hard mode" success of OS3D, Blizzard is offering 10 bosses with both an easy and a hard mode and one hard mode only boss, who will serve as the benchmark for all raiding guilds.
"I want to be sure that everyone understands: Hard mode is hard. Some hard modes are harder than others. Then there's Algalon the Raid Destroyer. He feeds off of your tears." --Valnoth, Blizzard Lead World Designer
Edited by
Abso over 1 year ago